Worlds

I have recently undertaken the creation of a 3-d graphics extension to the Processing core. I intend it to be general purpose, but for now it will likely be tailored to the presentation of a new game I’m working on based loosely on Galaxy Wars.
It is called Worlds, and you can follow its development here.
Asteroid Wars
An asteroids-style space shooter.
If you’d like to play, you can download the Windows executable (hosted at MediaFire.)
(Built in Java with Processing.)
Cosmic RPG
Concept
The basic idea here is to procedurally generate an RPG universe complete with locations, stories and characters. Every time you play it produces a completely new “cosmos” with new stars, planets, cities, neighborhoods, buildings and people.
Below are several random level one characters and a few examples of the UI (with procedurally-generated flavor text describing the location.)
User Interface
Sample Character
Name: Joe
Class: Rogue (lvl 1)Alignment: Modern Lawful Evil
Current Weapon: Rose Bow
Current Armor: Light ArmorIntelligence: 5 Strength: 2 Constitution: 4
Dexterity: 3 Wisdom: 4 Charisma: 4Savvy: 5 Charm: 2 Intimidation: 5
Intuition: 2 Instincts: 4
Kindness: 3 Cruelty: 4Hair: Dark Red Eyes: Dark Brown Complexion: Dark Brown
Height: 5 ft., 7 in. Weight: 213 lbsWealth: 4 (3200)
How about this character (y/n)








